MISSION

IMPROVE THE CASUAL SELLER JOURNEY IN SOCIAL COMMERCE

CLIENT

POSHMARK

ROLE

PRODUCT DESIGN LEAD

BRIEFING

Poshmark is a social marketplace for fashion enthusiasts and secondary market sellers. It's a community-driven experience where users interact, follow, and share listings to promote their closet and turn their unused clothing and apparel into cash. However, casual sellers often drop off, opting for competitors like Mercari and Facebook Marketplace, due to frustration with Poshmark's complex features. Professional "ambassador" Poshmark sellers dominate visibility by using third-party bots to game the discovery funnels, disadvantaging casual sellers who lack the time commitment to compete and optimize their listing visibility on the marketplace.

In short, casual sellers who list items from their closet see easier-to-use alternatives than Poshmark, as it requires too much time and effort to master the post-listing discovery funnels and close sales.

In my role as product lead, I worked directly with a product manager at Poshmark and led a team of designers that explored this issue, learned from casual sellers, and designed a prototype for a "Seller Hub" to simplify discovery metrics and tasks, leveling the playing field and making social selling on Poshmark easy, engaging and fun (and yes, fun was truly an important piece to the puzzle).

MISSION

IMPROVE THE CASUAL SELLER JOURNEY IN SOCIAL COMMERCE

CLIENT

POSHMARK

ROLE

PRODUCT DESIGN LEAD

BRIEFING

Poshmark is a social marketplace for fashion enthusiasts and secondary market sellers. It's a community-driven experience where users interact, follow, and share listings to promote their closet and turn their unused clothing and apparel into cash. However, casual sellers often drop off, opting for competitors like Mercari and Facebook Marketplace, due to frustration with Poshmark's complex features. Professional "ambassador" Poshmark sellers dominate visibility by using third-party bots to game the discovery funnels, disadvantaging casual sellers who lack the time commitment to compete and optimize their listing visibility on the marketplace.

In short, casual sellers who list items from their closet see easier-to-use alternatives than Poshmark, as it requires too much time and effort to master the post-listing discovery funnels and close sales.

In my role as product lead, I worked directly with a product manager at Poshmark and led a team of designers that explored this issue, learned from casual sellers, and designed a prototype for a "Seller Hub" to simplify discovery metrics and tasks, leveling the playing field and making social selling on Poshmark easy, engaging and fun (and yes, fun was truly an important piece to the puzzle).

MISSION

IMPROVE THE CASUAL SELLER JOURNEY IN SOCIAL COMMERCE

CLIENT

POSHMARK

ROLE

PRODUCT DESIGN LEAD

BRIEFING

Poshmark is a social marketplace for fashion enthusiasts and secondary market sellers. It's a community-driven experience where users interact, follow, and share listings to promote their closet and turn their unused clothing and apparel into cash. However, casual sellers often drop off, opting for competitors like Mercari and Facebook Marketplace, due to frustration with Poshmark's complex features. Professional "ambassador" Poshmark sellers dominate visibility by using third-party bots to game the discovery funnels, disadvantaging casual sellers who lack the time commitment to compete and optimize their listing visibility on the marketplace.

In short, casual sellers who list items from their closet see easier-to-use alternatives than Poshmark, as it requires too much time and effort to master the post-listing discovery funnels and close sales.

In my role as product lead, I worked directly with a product manager at Poshmark and led a team of designers that explored this issue, learned from casual sellers, and designed a prototype for a "Seller Hub" to simplify discovery metrics and tasks, leveling the playing field and making social selling on Poshmark easy, engaging and fun (and yes, fun was truly an important piece to the puzzle).

DESIGN METHODOLOGY

DESIGN METHODOLOGY

RESEARCH

A key point of insight in this project was gaining a deep understanding of attitudes and behaviors of casual sellers on the Poshmark platform. What motivates them to sell items from their closet online? Why did they chose Poshmark? Why do they not list more on Poshmark? If they are successful on the platform, how do they characterize their victories? If not, how do they characterize their defeats?

To dig into these questions, I put together a research plan that included user interviews, a competitive audit, a task analysis, and secondary research. The most important user insights came directly from users in the interviews, but a detailed task analysis was also instrumental in understanding the user journey and isolating they key points of frustration.

IDEATE

I think synthesizing user data and drawing insights can be challenging when you are working less with raw values and more with people's emotional connection to an digital experience, but it yields valuable insight. In this case, I organized affinity mapping sessions with my team to isolate trends, and then developed two user personas — one for the casual seller that sticks with the platform, and another that does not.

From these personas, I developed user stories for each of the personas to further draw out key distinctions in these personas' behaviors and motivations for selling. I found user stories invaluable in this project to bring the team together and develop a shared understanding of the casual seller experience on the platform.

DESIGN

Sketching played a major role in the design process, as we determined that the design of a new feature — a dedicated "Seller Hub" for sellers to manage and streamline their frequent discovery optimization tasks — was the best solution to level the playing field for casual sellers. I organized a design studio with my team to rapidly sketch out concepts for the Seller Hub, and further sketching helped me refine the concept.

I also reviewed the task analysis and designed simplified user flows to drastically reduce the user perception of time commitment and high effort. From my final concept sketches, my team constructed lo-fi wireframes to plan layout and then developed a hi-fi test prototype.

ITERATE

With a prototype Seller Hub ready for feedback, I developed a concept testing plan for the team. I decided on concept testing, as opposed to more traditional usability testing, because I primarily wanted qualitative data on the usefulness and viability of the Seller Hub from the casual seller perspective. From the task analysis and user flows, I already knew the discovery tasks in the Seller Hub were significantly streamlined, so quantitative data on time to complete each task wasn't as valuable to me.

Feedback from users during concept testing was very promising, and highlighted the need for some additional functionality that I hadn't considered. From these user insights, I made additional changes to the Seller Hub tasks and gamification system and my team polished the final prototype for handoff to the client.

KEY INSIGHTS AND DESIGN SOLUTIONS

KEY INSIGHTS AND DESIGN SOLUTIONS

FREE MONEY MOTIVATION

DISCOVERY

Casual sellers have primary motivations other than simply earning revenue. While money still plays a role, casual sellers are most often seeking to cycle out unused items in their closet to get some "free money" to buy a new item they're eyeing with their Poshmark wallet funds or something for themselves outside the platform without straining their budget.

DESIGN SOLUTION

The Poshmark Seller Hub was designed to help casual sellers gain exposure for their listings on the platform so they can turn unused and out-of-style items in their closet into cash for new things. Additionally, gamification was added to the Seller Hub to help users track their accomplishments and earn rewards to further boost their visibility and plan big sales.

TIME IS MORE VALUABLE THAN MONEY

DISCOVERY

Casual sellers are largely intimidated by the large suite of offerings and features on Poshmark, giving them the perception that the time investment to learn how to best leverage these features is too much for their busy lives. As a result, these users often feel that selling on the platform requires an amount of time and effort that they cannot afford to give.

DESIGN SOLUTION

The Poshmark Seller Hub is designed with a very intentional goal of streamlining tedious discovery tasks, such as bulk sharing, offering to likers, and relisting stale items. Task flows that require many steps and screens in the current Poshmark ecosystem can be completed in as little as 2 taps in the Seller Hub, greatly reducing the user's time and effort.

LESS GUESSWORK, MORE DIRECTION

DISCOVERY

Casual sellers experience a lack of direction and guidance from the platform when it comes to best practices for listing visibility, and generally feel unsure about what actions to take after listing, why these actions matter, and how they affect the visibility of listings. These users are willing to follow a simple plan of action, but are not willing to create one on their own.

DESIGN SOLUTION

The Poshmark Seller Hub was designed to house all of the key discoverability tasks for sellers in one consolidated place. Combined with an overview page that gives the user a top-down view of what action items need to be completed, sellers have a clear gameplan for what actions should be taken to increase and maintain visibility of their listings.

CONFIDENCE IS KEY

DISCOVERY

Some casual sellers with success on the platform are willing to explore on their own and create their own plan for success, while others lack confidence in their selling plan and eventually leave out of a lack of confidence in what they are doing to make sales. If these users know the right way to engage, they will be more likely to confidently engage.

DESIGN SOLUTION

The Poshmark Seller Hub is designed with a clear purpose of instilling confidence in casual sellers, and is separated into separate tabs for seller tasks and rewards. Users can see a clear and concise plan of action in their seller tasks, which can be completed directly through the Seller Hub, and a badges and rewards system provides rewards to users for engagement.

A NEW SELLER FEATURE BACKED AND VALIDATED BY SELLERS

A NEW SELLER FEATURE BACKED AND VALIDATED BY SELLERS

CREATING A GAMEPLAN SELLERS CAN FOLLOW

I designed the Poshmark Seller Hub to provide a post-listing gameplan for sellers, with streamlined and centralized task management that makes it easy for sellers to optimize the exposure of their listings.

After a few iterations, we decided on a tab system to separate seller discovery tasks and rewards. Both tabs are connected by a progress bar, which helps users track the progress of their weekly discovery tasks and see the immediate impact for their rewards through a gamification system that's designed to reward consistent engagement with the Seller Hub.

I designed the task system on the hypothesis that, if casual sellers regularly engage with discovery tasks, they will have significantly greater visibility and will close more sales. The Seller Hub puts these tasks in front of the seller in one place with clear objectives, so sellers don't have to expend time and energy finding these features in the Poshmark ecosystem or keeping their own tabs on how or when they should be doing these tasks.

DISCOVERY TASKS MADE EASY

Casual sellers are often frustrated by the time and effort required to share, relist, and make offers to likers, as these tasks are scattered throughout the platform, require too many steps, and are typically performed for individual listings. Although Poshmark offers an option to bulk share listings, I was surprised to learn from users that they had no idea this feature existed and that they were individually sharing items. Imagine having a Poshmark closet of 25 items and manually going through a process to share each individual listing on a daily basis.

The Seller Hub makes sharing, offering, and relisting simple and easy for all active listings, and bulk actions on groups of items are intuitively baked into the process. As a result, sharing 25 listings to the "Just Shared" discovery feed requires as little as two taps, and relisting and offering tasks can similarly be completed for groups of items in one user flow.

INCENTIVIZING SELLER SUCCESS

I didn't just look at seller pain points during user research. I also looked closely at seller success stories, and realized that successful casual sellers on the platform found a thrill in turning an unused closet item into cash for something new, and likened it to playing a game. In designing the Seller Hub, I sought to build upon this foundation of success by creating a gamification system designed to incentivize and reward seller engagement.

A badge system and streak rewards were implemented in the Seller Hub to give sellers a deeper level of engagement with post-listing metrics, allowing them to earn badges to display on their closet page to prospective buyers and redeemable rewards for continuing weekly streaks of completing tasks to maintain listing visibility.

For example, the Golden Ticket reward allows a seller to be highlighted as a featured seller, sending their listing visibility through the roof for a limited time. This allows sellers to hold onto their Golden Ticket, list more items to get their closet and listings ready, and redeem the ticket for a selling period with peak visibility on the platform.

VALIDATING A BETTER SELLER JOURNEY

Concept testing not only validated the use cases for the Seller Hub, but validated a strong proposition value for casual sellers. Test participants toured the prototype and completed a set of tasks to evaluate the Seller Hub on several factors to determine what worked and what didn't work. Afterwards, test participants completed a System Usability Scale (SUS) survey to evaluate several key qualitative metrics.

The test prototype scored very well on the SUS, as sellers strongly agreed that the Seller Hub was easy to use, instilled confidence in their ability to make sales, and was an enjoyable experience for maintaining active listings. The SUS also revealed that participants were more neutral on the value of the badges and rewards in the gamification. Participants saw the potential value in the rewards system, but several participants would not conclude them to be valuable until they tried it in a live environment and saw the results.

Lastly, concept testing yielded additional insights that I had not considered in developing the test prototype. Some participants revealed that they are more strategic than others in sharing listings, and only want to share certain listings to their followers depending on sales trends and seasonal factors. Some participants also noted that they wanted to make additional adjustments to stale listings, such as editing descriptions and uploading new cover images, before relisting them. With these additional insights, I added sorting options to the sharing user flow and incorporated an edit listing feature to the relisting user flow.

EXPLORE THE FINAL PROTOTYPE

EXPLORE THE FINAL PROTOTYPE

EXPLORE THE FINAL PROTOTYPE

CHALLENGES AND FINAL THOUGHTS

NAVIGATING THROUGH UNCERTAINTY

This project was not without its challenges, and navigating some of these challenges was difficult. As an outside designer working with Poshmark's internal product team, there were many design constraints that limited where I could deliver impact. The item listing process, which has plenty of opportunities for optimization, was off limits. While this helped prevent scope creep, it also constrained the limits of the design solution, as listing items on the platform is a key part of the seller experience.

Furthermore, the internal product manager I was working with left Poshmark for another opportunity towards the end of the project. This is something that caught me off guard, and I had to work with the internal product team and my design team to ensure that we saw the project through and handed it off to the right person.

Lastly, this project gave me a good crash course in sourcing test participants for a somewhat niche product. Selling on Poshmark certainly has a learning curve to it, and test insights are not very valuable if you cannot source test participants who have gone through the growing pains as a seller on the platform. While I was pleased with the efforts of my team to source the right participants, I was also surprised by how tedious and time-consuming it was to find the right test participants.

FINAL MISSION REPORT

Overall, this was a very challenging project, as Poshmark is an inherently complex social selling platform and the problems facing sellers on the platform are both varied and ambiguous. However, my team did a tremendous job of uncovering user pain points and keeping focus on the casual seller’s journey in creating the Seller Hub.

In preparing and conducting concept testing, one major point of learning for me was the difficulty you can sometimes experience in sourcing suitable participants, especially where you are looking for a certain subset of the platform’s ideal user. I quickly learned that, while you can get a great deal of interested participants through LinkedIn and other social media posts, these candidates are often not your ideal user. Thoroughly vetting test candidates is a must, as participants who have little experience with a complex social selling platform such as Poshmark have no valuable insight to offer.

More testing will only serve to strengthen the value proposition of the Seller Hub, but I am confident that the Seller Hub is built on a strong foundation of understanding and empathizing with the casual seller experience. I’m looking forward to continuing to iterate on parts of the Seller Hub to further refine the task flows and rewards system, and equally looking forward to the positive impact the Seller Hub could have on casual sellers who want to understand how to sell on Poshmark and manage their visibility with ease.

CHALLENGES AND FINAL THOUGHTS

NAVIGATING THROUGH UNCERTAINTY

This project was not without its challenges, and navigating some of these challenges was difficult. As an outside designer working with Poshmark's internal product team, there were many design constraints that limited where I could deliver impact. The item listing process, which has plenty of opportunities for optimization, was off limits. While this helped prevent scope creep, it also constrained the limits of the design solution, as listing items on the platform is a key part of the seller experience.

Furthermore, the internal product manager I was working with left Poshmark for another opportunity towards the end of the project. This is something that caught me off guard, and I had to work with the internal product team and my design team to ensure that we saw the project through and handed it off to the right person.

Lastly, this project gave me a good crash course in sourcing test participants for a somewhat niche product. Selling on Poshmark certainly has a learning curve to it, and test insights are not very valuable if you cannot source test participants who have gone through the growing pains as a seller on the platform. While I was pleased with the efforts of my team to source the right participants, I was also surprised by how tedious and time-consuming it was to find the right test participants.

FINAL MISSION REPORT

Overall, this was a very challenging project, as Poshmark is an inherently complex social selling platform and the problems facing sellers on the platform are both varied and ambiguous. However, my team did a tremendous job of uncovering user pain points and keeping focus on the casual seller’s journey in creating the Seller Hub.

In preparing and conducting concept testing, one major point of learning for me was the difficulty you can sometimes experience in sourcing suitable participants, especially where you are looking for a certain subset of the platform’s ideal user. I quickly learned that, while you can get a great deal of interested participants through LinkedIn and other social media posts, these candidates are often not your ideal user. Thoroughly vetting test candidates is a must, as participants who have little experience with a complex social selling platform such as Poshmark have no valuable insight to offer.

More testing will only serve to strengthen the value proposition of the Seller Hub, but I am confident that the Seller Hub is built on a strong foundation of understanding and empathizing with the casual seller experience. I’m looking forward to continuing to iterate on parts of the Seller Hub to further refine the task flows and rewards system, and equally looking forward to the positive impact the Seller Hub could have on casual sellers who want to understand how to sell on Poshmark and manage their visibility with ease.

CHALLENGES AND FINAL THOUGHTS

NAVIGATING THROUGH UNCERTAINTY

This project was not without its challenges, and navigating some of these challenges was difficult. As an outside designer working with Poshmark's internal product team, there were many design constraints that limited where I could deliver impact. The item listing process, which has plenty of opportunities for optimization, was off limits. While this helped prevent scope creep, it also constrained the limits of the design solution, as listing items on the platform is a key part of the seller experience.

Furthermore, the internal product manager I was working with left Poshmark for another opportunity towards the end of the project. This is something that caught me off guard, and I had to work with the internal product team and my design team to ensure that we saw the project through and handed it off to the right person.

Lastly, this project gave me a good crash course in sourcing test participants for a somewhat niche product. Selling on Poshmark certainly has a learning curve to it, and test insights are not very valuable if you cannot source test participants who have gone through the growing pains as a seller on the platform. While I was pleased with the efforts of my team to source the right participants, I was also surprised by how tedious and time-consuming it was to find the right test participants.

FINAL MISSION REPORT

Overall, this was a very challenging project, as Poshmark is an inherently complex social selling platform and the problems facing sellers on the platform are both varied and ambiguous. However, my team did a tremendous job of uncovering user pain points and keeping focus on the casual seller’s journey in creating the Seller Hub.

In preparing and conducting concept testing, one major point of learning for me was the difficulty you can sometimes experience in sourcing suitable participants, especially where you are looking for a certain subset of the platform’s ideal user. I quickly learned that, while you can get a great deal of interested participants through LinkedIn and other social media posts, these candidates are often not your ideal user. Thoroughly vetting test candidates is a must, as participants who have little experience with a complex social selling platform such as Poshmark have no valuable insight to offer.

More testing will only serve to strengthen the value proposition of the Seller Hub, but I am confident that the Seller Hub is built on a strong foundation of understanding and empathizing with the casual seller experience. I’m looking forward to continuing to iterate on parts of the Seller Hub to further refine the task flows and rewards system, and equally looking forward to the positive impact the Seller Hub could have on casual sellers who want to understand how to sell on Poshmark and manage their visibility with ease.